Poltergeist
A poltergeist is a short-lived, typically stateless object, used to perform initialization or to invoke methods in another more permanent class.
A poltergeist is a short-lived, typically stateless object, used to perform initialization or to invoke methods in another more permanent class.
A common anti-pattern in graphical user interfaces.
In software engineering, tester-driven development or bug-driven development, is an anti-pattern where the requirements are determined by bug reports or test...
“First do it, then do it right, then do it better.”
A device for the temporary storage (caching) of Web documents (such as Web pages, images, and other types of Web multimedia) to reduce server lag.